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Glossary Mathematics


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GLOSSARY OF NUMBER

Asterisk
Asterisk is a small star * used to mark a space where something is missing.
Examples:
2 * 3 = 6 means x (multiply)
2 * 3 = 5 means + (add)
3 * 2 = 1 means – (subtract)
3 * 2 = 1.5 means : (divide)

Binary Operation
Binary operation is a function that works on ordered pair (a,b) in SxS à S, where a,b є S, then the result is also in S.
Examples:
2 * 3 = 6
We know that 2 is an element of Z, 3 is an element of Z, and 6 is also element of Z. * here means multiplication.
 
Complex Numbers
Complex numbers are numbers of the form , where  and  are real numbers, number  is a real part of  and number  is an imaginary part of , either  or  or both can be 0 and If  the complex numbers are said to be real numbers.
For example:
 is a complex number ( ).
 is a complex number ( ).
 is also complex number ( ).

Composite Numbers
A composite number is a positive integer which has a positive divisor other than one or itself. In the other words, a composite number is any positive integer greater than one that is not a prime number. Blue number in the figure below shows composite number from 1 until 100.

Field
Field is a set together with two operations, usually called addition and multiplication and denoted by + and x, such that the following axioms hold:
1)     Associativity of addition and multiplication
2)     Commutativity of addition and multiplication
3)     Additive and multiplicative identity
4)     Additive and multiplicative inverse
5)     Distributivity of multiplication over addition
6)     Closure of F under addition and multiplication
For example:
Let a/b be a rational number, where b is not equal to 0. The additive inverse of a/b is –a/b and the multiplicative inverse where a is not equal to 0 is b/a.
The abstractly recquired field axioms reduce to standad properties of rational number, such as the law of distributivity
 (  =  (  = ( ) = ac/bd + ae/df = a/b.c/d + a/b.e/f

Group
In mathematics, we define group as a set G together with a binary operation on G that satisfies the following axioms:
1)     Associative, that is for all x, y, z in G, x*(y*z) = (x*y)*z
2)     Identity element, there exists an identity element, denoted as e that satisfies e*x=x*e=x for all x in G.
3)     Inverse element, for all G there exists an inverse element, denoted by x-1, so that x*x-1 = x-1*x = e.
For example:
Consider a set of natural numbers
N = {1,2,3,…}
To determine whether it’s a group or not, we’ve to show whether it’s satisfy axioms above or not.
1)     For all natural numbers a, b, and c,(a+b)+c = a(b+c). It means if we add the first and the second number first then we add third number, we will obtain same value with if we add first number with the sum of second and the third number.
2)     If a is any natural, then 0+a=a+0=a. Zero is identity element of addition.
3)     For every natural number a, we must find a natural number b such that a+b=b+a=0. Since we can’t find b that satisfies the condition, it fails to satisfy the third axiom.
Because there is an axiom that is not satisfied, the set of natural numbers is not a group.

Integer Numbers
Integer numbers are the set of all natural numbers, their negatives, and zero, represented by .
For example:
 is a set of integer numbers.

Irrational Numbers
Irrational numbers are numbers that cannot be expressed in the form (a/b) where a and b are integers and b is not equal to 0.
For example:
                  There is no repeating digits.
.                  There is no repeating digits.
Both  and  are two of examples of irrational numbers.

Natural Numbers
Natural numbers are the set of numbers that is specialization of whole numbers, start from 1, and usually represented by N.
For example:
 is a set of natural numbers.

Rational Numbers
Rational Numbers are numbers that can be expressed in the form   , where p and q are integers and , decimal notation for rational numbers either terminates or repeats, and usually represented by .
For example:
ü  -5, -5           , or  , -5, -1, 1, 5 are integers and  and .
ü  ; 0,75                       Terminating decimal
ü  ;                  Repeating decimal

Whole Numbers
Whole numbers are the set of all natural numbers and zero, there is no exactly symbols to denote this numbers.
Illustration:
 is a set of whole numbers.


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GLOSSARY OF STATISTICS AND PROBABILITY

Chance Event
Chance event is an event of which the outcome is uncertain. For some events, we can predict the result but we can never be sure.
For example:
Rolling a die, tossing a coin.

Data
A general term used to describe a collection of facts, numbers, measurements, and symbols.
Example:
Students’ score in Maths Test were:
15, 16, 23, 55, 76, 89, 90, 100

Disjoint Event
Disjoint events are events that have no outcomes in common. If two events are disjoint, then the probability of them both occurring at the same time is 0.
 P(A and B) = 0
For example:
A six sided die is rolled once, the events
A: Rolling a 1 or 2
B: Rolling a 5 or 6
Are disjoint since they can’t be both happen.

Event
Event is subset of sample space that is the set of possible outcomes resulting from a particular experiment.
For example:
A possible event when a single six die is rolled {5,6}, that is the roll could be 5 or 6.

Exhaustive Event
The two or more events together form sample space (at least one event must occur).
For example:
In an experiment throwing die,
A = {eventof getting odd number}
B = {event of getting even number}
Then, A and B are exhaustive event.

Experiment
Experiment is any controlled and repeatable process to get certain result. Controlled here means we do a test carefully, so we don’t change the experimental condition.
For example:
In experiment of tossing a coin, the second coin tossing is done with same altitude with the first coin tossing, and so on.

Frequency
The frequency of any item in a collection of data is the number of times that item occurs in the collection.
For example:
We tossed a die 50 times and recorded the number of how many times each side is occurred.
Number
Frequency
1
7
2
12
3
9
4
8
5
6
6
8

Mean
The mean is the average of a set of scores. It is found by adding up all scores and dividing the sum by the numbers of scores.
For example:
1,1,2,4,4,6,6,6,8,9
Mean =

Mode
In statistics, the score that occurs most often in a collection.
Examples:
1,1,2,4,4,6,6,6,8,9
6 is the mode.

Mutually Event
Two or more events are said to be mutually exclusive if the occurrence of any one of them means the others will not occur (That is, we cannot have 2 events occurring at the same time). Another word that means mutually exclusive is disjoint. If two events are mutually exclusive, then the probability of either occurring is the sum of the probabilities of each occurring.
Only valid when the events are mutually exclusive.
   P(A or B) = P(A) + P(B)
For example:
When we tossing a coin, which can result in either heads or tails, but not both.

Mutually Outcome
A set of outcomes of an event are said to be mutually if they all have same chance of happening.
For example:
If you toss a fair coin, you are equally likely to get a head as a tail. The probability of each of these is 0.5.

Outcome
Outcome is a single, specific, possible result of an experiment.
For example:
For an experiment tossing a coin, we’ll get outcomes head, tails. Then, for an experiment throwing a six-sided die, we’ll get outcomes 1,2,3,4,5,6.

Random Experiment
Random experiment is a result to such an experiment, an experiment, trial, or observation that can be repeated numerous times under the same conditions, used for a situation of uncertainty about which we want to have some observations.
For example:
When we toss a coin, the experiment can yield two possible outcomes, that is heads or tails.

Sample Point
Sample point is a particular outcome of an experiment, an element of the sample space.
For example:
When a die is thrown, the sample space is {1,2,3,4,5,6}. Note that 1, 2, 3, 4, 5, and 6 are the sample point.

Sample Space
Sample space is set of all possible outcomes of an experiment.
For example:
When a coin is flipped, we have sample space is {head, tails}.

Trial
Trial is an action we do in a probability experiment that produces only one possible outcome.
For example:
Toss a coin and throwing a die.   


 
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GLOSSARY OF GEOMETRY

Acute Angle
An acute angle is an angle that the measure is between 0o and 90o.
For example:

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